Sight:
Your characer will have one of the following Sight abilities:
%Roll: Sight ability:
01-07: Astral: When you concentrate for 3 turns (15 seconds), and make a successful
avoidance-roll vs. "Awareness", your vision will enhance beyond its normal
perception to reveal any ethereal beings nearby. This avoidance-roll can be attempted but one time per 24 hours, and the Area of Effect will be 1 space
(5') per 2 points of Awareness above 5.
08-12: Blindsight: You cannot be blinded by the darkness of deep night, nor by an ability,
spell or power that blinds you by dark.
13-19: Dead: When you concentrate for 3 turns (15 seconds), and make a successful
avoidance-roll vs. "Awareness", your vision will enhance beyond its normal
perception to reveal any Dead Class creatures nearby. This avoidance-roll
can be attempted but one time per 24 hours, and the Area of Effect will be 1
space (5') per 2 points of Awareness above 5.
20-27: Foresight: See the physical action of another a brief moment before it happens, us
gaining a bonus of +1 on all Defensive, Offensive and Initiative rolls
(+1 per 3 points of Awareness above 5). Maximum chance: None.
28-36: Glyph: An avoidance-roll vs. "Awareness" will enlighten you to read and understand
a Glyph inscription. This avoidance-roll can be attempted but one time only
per Glyph.
37-44: Holy: An avoidance-roll vs. "Awareness" will enlighten you to know and see a holycreature
for what it is. This avoidance-roll can be attempted but one time only.
45-52: Living: An avoidance-roll vs. "Awareness" will enlighten you to know and see a
Living Organic for what it is. You can also discern orgianics which have
been animated by an ability or a spell. This avoidance-roll can be attempted
but one time only.
53-60: Revealer's Perception: An avoidance-roll vs. "Awareness" will enlighten you know
a treasure item for what it is, and how to use it (just as the
spell, "Reveal"). This avoidance-roll can be attempted but
one time only per item.
61-68: Rune: An avoidance-roll vs. "Awareness" will enlighten you to read and understand
a Rune inscription. This avoidance-roll can be attempted but one time only
per Rune.
69-71: Sentinel: An avoidance-roll vs. "Awareness" will enlighten you to know and
see an animated creature for what it is. This avoidance-roll can be
attempted but one time only.
72-78: Spell: An avoidance-roll vs. "Awareness" will enlighten you to read and underst
and a magic spell, scribed upon a scroll or spell-rune. It will not allow you
to cast the magic from a scroll or spell, but will only inform you to what it
specificallyis. This avoidance-roll can be attempted but one time only per
rune or scroll.
79-85: Sungazer: Can look at a brilliant light, like the sun, and not be effected visually.
86-92: Undead: When you concentrate for 3 turns (15 seconds), and make a successful
avoidance-roll vs. "Awareness", your vision will enhance beyond its normal
perception to reveal any Undead Class creatures nearby. This avoidance-roll
can be attempted but one time per 24 hours, and the Area of Effect will be 1
space (5') per 2 points of Awareness above 5.
93-00: UnHoly: An avoidance-roll vs. "Awareness" will enlighten you to know and see
anunholy creature for what it is. This avoidance-roll can be attempted
but one time only.
Note:
If your character may already has a sight ability in the list, keep rolling until you get one you don't have.
Next step: Character's Background