Sight:

Your characer will have one of the following Sight abilities:

 

%Roll: Sight ability:

01-07: Astral: When you concentrate for 3 turns (15 seconds), and make a successful

                         avoidance-roll vs. "Awareness", your vision will enhance beyond its normal

                         perception to reveal any ethereal beings nearby. This avoidance-roll can be                         attempted but one time per 24 hours, and the Area of Effect will be 1 space

                         (5') per 2 points of Awareness above 5.

 

08-12: Blindsight: You cannot be blinded by the darkness of deep night, nor by an ability,

                               spell or power that blinds you by dark.

 

13-19: Dead: When you concentrate for 3 turns (15 seconds), and make a successful

                       avoidance-roll vs. "Awareness", your vision will enhance beyond its normal

                       perception to reveal any Dead Class creatures nearby. This avoidance-roll

                       can be attempted but one time per 24 hours, and the Area of Effect will be 1

                       space (5') per 2 points of Awareness above 5.

 

20-27: Foresight: See the physical action of another a brief moment before it happens, us

                              gaining a bonus of +1 on all DefensiveOffensive and Initiative rolls

                              (+1 per 3 points of Awareness above 5). Maximum chance: None.

 

28-36: Glyph: An avoidance-roll vs. "Awareness" will enlighten you to read and understand

                        a Glyph inscription. This avoidance-roll can be attempted but one time only

                        per Glyph.

 

37-44: Holy: An avoidance-roll vs. "Awareness" will enlighten you to know and see a holycreature

                      for what it is. This avoidance-roll can be attempted but one time only.

 

45-52: Living: An avoidance-roll vs. "Awareness" will enlighten you to know and see a

                         Living Organic for what it is. You can also discern orgianics which have

                         been animated by an ability or a spell. This avoidance-roll can be attempted

                         but one time only.

 

53-60: Revealer's Perception: An avoidance-roll vs. "Awareness" will enlighten you know

                                                   a treasure item for what it is, and how to use it (just as the

                                                   spell, "Reveal"). This avoidance-roll can be attempted but

                                                   one time only per item.

 

61-68: Rune: An avoidance-roll vs. "Awareness" will enlighten you to read and understand

                       a Rune inscription. This avoidance-roll can be attempted but one time only

                       per Rune.

 

69-71: Sentinel: An avoidance-roll vs. "Awareness" will enlighten you to know and

                           see an animated creature for what it is. This avoidance-roll can be

                           attempted but one time only.

 

72-78: Spell: An avoidance-roll vs. "Awareness" will enlighten you to read and underst

                      and a magic spell, scribed upon a scroll or spell-rune. It will not allow you

                      to cast the magic from a scroll or spell, but will only inform you to what it

                      specificallyis. This avoidance-roll can be attempted but one time only per

                      rune or scroll.

 

79-85: Sungazer: Can look at a brilliant light, like the sun, and not be effected visually.

86-92: Undead: When you concentrate for 3 turns (15 seconds), and make a successful

                           avoidance-roll vs. "Awareness", your vision will enhance beyond its normal

                           perception to reveal any Undead Class creatures nearby. This avoidance-roll

                           can be attempted but one time per 24 hours, and the Area of Effect will be 1

                           space (5') per 2 points of Awareness above 5.

 

93-00: UnHoly: An avoidance-roll vs. "Awareness" will enlighten you to know and see

                           anunholy creature for what it is. This avoidance-roll can be attempted

                           but one time only.

 

Note:

If your character may already has a sight ability in the list, keep rolling until you get one you don't have.

 

Next step: Character's Background